-
Bug
-
Resolution: Unresolved
-
None
-
1.18.30.27 Preview, 1.18.30.26 Beta, 1.17.20.22 Beta, 1.17.10, 1.16.20.54 Beta, 1.16.0.58 Beta, 1.16.0.51 Beta, 1.14.0.2 Beta, 1.2.0.2, 1.5.0.14, 1.6.0.6, 1.8.1, 1.10.0.3 Beta, 1.11.4, 1.12.1, 1.13.0, 1.14.0, 1.14.30 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.20, 1.16.40 Hotfix, 1.16.100, 1.16.201 Hotfix, 1.17.2 Hotfix, 1.18.2 Hotfix, 1.18.12 Hotfix, 1.19.0, 1.19.10, 1.20.1 Hotfix, 1.20.50.20 Preview, 1.20.50.21 Preview, 1.20.51 Hotfix, 1.21.2 Hotfix, 1.21.23 Hotfix, 1.21.51 Hotfix
-
Confirmed
-
Multiple
-
129758, 387295
Summary:
Armor stands react to splash potions or lingering potions. The following potions have noticeable effects:
- Harming: Armor stand turns red, makes a player-like damage noise, and is knocked back. Doing this several times will kill the armor stand in a puff of smoke, and the armor stand will not drop itself. It does drop its worn items, however.
- Poison: Armor stand takes damage over time as if it were a living mob.
- Wither: Armor stand takes damage over time and dies as if it were a living mob.
- Invisibility: Armor stand turns invisible.
- Slow falling: Armor stand falls slowly.
Other potions have no visible effects for obvious reasons. In all cases, the armor stand will have potion particles for the duration of the potion effect.
According to Java splash potions or lingering potions should ignore armor stands.
Effects can be given to armor stands only through a command (/effect), but there will be no visible changes (particles, loss of health, slow falling, etc.) - which also works incorrectly in Bedrock now, as with potions, they generate particles, can die, have a slow fall, etc. when receiving an effect through a command.
Steps to reproduce:
- Place an armor stand.
- Throw any splash potions or lingering potions into it (except for the instant healing effect, as there will be no visible changes).
Observed results:
Armor stands receive effects, consume lingering potions, have particles and can have corresponding changes depending on the effect - poisoning, slow fall, invisibility and others.
Expected results:
Armor stands will ignore splash potions or lingering potions.
Notes:
According to Java, effects can be given to armor stands only through a command, but there will be no visible changes (particles, loss of health, slow falling, etc.).
- causes
-
MCPE-186501 Dead armor stands can spawn slime when you kill the armor stands
- Resolved
- is duplicated by
-
BDS-7324 Armor stands
- Resolved
-
MCPE-35247 The armor stand can be hurt
- Resolved
-
MCPE-39640 Items lose their place holder entities when under invisibility potion
- Resolved
-
MCPE-41302 Armor stand can still absorb the potion effect.
- Resolved
-
MCPE-52678 Armor Stands will disappear if splash potions of harming II are used near or on them.
- Resolved
-
MCPE-74064 Minecraft Armor Stands takes damage with Splash Potion of Harming
- Resolved
-
MCPE-87340 Armor Stand
- Resolved
-
MCPE-93637 Armor dropped by armor stands, the armor is damaged.
- Resolved
-
MCPE-137770 Armor stands "die" when splashed with potion of harming
- Resolved
- relates to
-
MCPE-53164 Armor stands on fire die / disappear instead of breaking
- Open
-
MCPE-34670 Armor stands don't behave like Java edition for campfire
- Resolved
-
MCPE-42372 Armor stands do not display Armor when invisible
- Resolved
-
MCPE-124340 Frozen armor stand shake
- Open
-
MC-91050 Armor stands can have potion effects
- Resolved