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Bug
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Resolution: Invalid
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None
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1.2.9.1, 1.2.10.2, 1.2.11.4
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None
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Unconfirmed
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Windows
Player A = originally generated the world
Player B and C = played this world in local multiplayer with A
Now the world was exported / imported to the faster computer of player B.
1. If now A and B go in the same chunk, instandly both game crashes. With A + C or B + C all fine!
2. With distance between the players: player B gets the damage of A. It depends not player C.
This Issue is on local multiplayer and realm, with the difference that on realm player C is not touched from the game crash.
Tried out on differnt devices (Windows 10 Desktop, XBOX One, Android Phone).
I think there is something in trouble after change the player id for the main player.