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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.2.14.3
    • None
    • Unconfirmed
    • Windows

      All in-game animated textures fade from one pixel to the next. This is okay on most blocks, but looks bad when making something that's supposed to abruptly change, like a stop light.

      The best way to solve this would be to add a "fade:true/false" tag in the "flipbook_textures.json" file so we can choose to have fading or abrupt animated textures per block.

            AgentMindStorm Mark Roger
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