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Bug
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Resolution: Invalid
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None
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1.2.14.3
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None
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Unconfirmed
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Windows
All in-game animated textures fade from one pixel to the next. This is okay on most blocks, but looks bad when making something that's supposed to abruptly change, like a stop light.
The best way to solve this would be to add a "fade:true/false" tag in the "flipbook_textures.json" file so we can choose to have fading or abrupt animated textures per block.