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  1. Minecraft (Bedrock codebase)
  2. MCPE-39646

Rabbit with Melee Attack don't cause damage

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.8.0
    • None
    • Unconfirmed
    • Windows

      We have a custom behavior pack that gives Rabbits a melee attack on the player.  This was working in 1.7.1, but does not cause damage to the player in 1.8.0.24.

      nearest_attackable_target is working as expected.  The rabbits detect and chase player.

      attack is set to damage: 1.

      Rabbits will swarm player, but will not deliver damage. (Note:  Rabbits are custom-modeled and only have cubes on the "body" bone)

      Interesting observation.  Although no damage is delivered, if I add the "effect_name" and "effect_duration" to the attack component, it will deliver that status ailment to the player.

            cleverlike Brian Dickman
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              Updated:
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