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Bug
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Resolution: Cannot Reproduce
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None
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1.8.1
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None
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Unconfirmed
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Windows
I created a new entity using the experimental gameplay. It is supposed to be a hostile mob, so I made "monster" as one of it's families in the behavior json and in the spawn rules I set the population control to "monster." When I switch the difficulty to Peaceful, I expected the custom monster to disappear. It remained in game instead. It did not attack me when I switched to survival mode.