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  1. Minecraft (Bedrock codebase)
  2. MCPE-46403

Add-on Bug, custom projectiles cant use "homing": true due to hardcoded forced gravity

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.11.1, 1.11.2
    • None
    • Unconfirmed
    • Windows

      You guys must have some hardcoded behavior for existing projectiles or something vs custom made ones.

       

      • If I make an entity shoot a minecraft:shulker_bullet projectile, it uses homing correctly
      • If I modify minecraft:thrown_trident and add '"homing": true' and make an entity shoot it, it uses homing correctly
      • If I new projectile copied exactly from the shulker_bullet entity json and update format_version to 1.10.0 or 1.8.0 etc, and give it my own custom identifier, eg mzo:test_projectile, and make an entity shoot it, it instantly falls to the ground, even if i set gravity to 0 (which is ignored with the other entities anyways)

            corosus Kevin Gagnon
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              Updated:
              Resolved: