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Bug
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Resolution: Cannot Reproduce
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None
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1.12.1
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Creative
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Unconfirmed
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Windows
Since a couple of days I've had issues with chunks being broken/invisible more than usual on my offline creative map (literally every few minutes, always after a teleport).
A quick teleport -1000 and 1000 back will trigger loading the chunks, but it is quite cumbersome.
I have seen this behavior on our REALM, but never offline.
Things I've tried:
- reinstalled graphic drivers
- uninstalled and reinstalled minecraft (MCPE Win10)
- with or without texture packs
- I tried using previously published (and working, played by hundreds) versions of this map and there the problem also miraculously appeared.
- I also tried on a seperate computer (laptop), which gave the exact same result, leading me to believe this is an issue with the current iteration of Minecraft itself
- I tried looking for logfiles, but it looks like there are non for this version?
EDIT:
I tried using longer render distance (48, 64 and 80) and at higher settings the "some chunks not loading" error went away. Probably because you are now teleporting between 2 points within render distance of eachother.
So for now it looks the bug appear when teleporting outside of render distance.
EDIT2: I have tested and tested and tested on 2 different computers and I believe there is a bug with render distance. It looks as if the renderer stops to draw too quickly when the drawing distance is set to 16, 32 or 48....
If I teleport between 2 seperate far apart destination with render distance 60 or higher, I never get failed chunks, but on 16 and 32 it happens almost instantly. I also have a powerful PC with 8700K and 1080 GTX.
EDIT3: well, it appears the bug was fixed with the release of 1.3.0 - I will keep an eye open incase anyone every sees this bug report