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  1. Minecraft (Bedrock codebase)
  2. MCPE-63895

"Looping" minecraft:timer behavior component does not actually loop the timer in component groups

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.14.30 Hotfix
    • None
    • Unconfirmed
    • Android

      I am currently on the process of making an Add-on where for example every 60 seconds of in-game time will trigger an event. But I want to make it so that the player can only make this happen, whenever they want, meaning I have to place it in as a component_group to only be active when needed.

       

      Please take a look at the code attached.

      Detailed Information

      Although the process works and continues to work, but not until the first loop. As soon as I trigger the component_group named "rise_lava_every_minute", the component "minecraft:timer" inside of it only triggered once, and never again – even when the timer ends and fires the event successfully. Oh, and by the way, I have the "looping" set to true.

            r4isen r4isen1920
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              Created:
              Updated:
              Resolved: