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Bug
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Resolution: Incomplete
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None
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1.14.30 Hotfix
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None
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Unconfirmed
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Windows
query.is_delayed_attacking only gets reset to 0 when the target entity is no longer in the specified reachable melee attack range as oppose to after the attack is carried out, making it extremely annoying to animate when the attacker entity has a big reach_multiplier and attack_duration since the game has no idea if its still in the midst of attacking or if the attack is done but the target is still within the attacker's reach.