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  1. Minecraft (Bedrock codebase)
  2. MCPE-65670

Holding the jump key will lock the player's Y value when transitioning to and from the swimming mode

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    • Icon: Bug Bug
    • Resolution: Won't Fix
    • None
    • 1.16.100.56 Beta, 1.16.100.54 Beta, 1.16.100.52 Beta, 1.16.100.50 Beta, 1.16.20.53 Beta, 1.16.20.52 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.63 Beta, 1.16.0.61 Beta, 1.16.0.60 Beta, 1.16.0.59 Beta, 1.16.0.57 Beta, 1.16.0.58 Beta, 1.16.0.55 Beta, 1.16.0.53 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.20, 1.16.40 Hotfix, 1.16.100.59 Beta
    • None
    • Confirmed
    • Windows
    • 399649

      When entering and exiting the swimming mode, if the player holds their jump key while in the transitioning period, gravity will not affect them nor will they be able to swim up in water until after the transition is complete.

      Falling from any height and landing in a deep body of water, while sprinting and holding the jump button, will appear to stop the player soon after their head is submerged. On the other hand, the player can hold their jump button while leaving water (after swimming) and basically float for the duration of the transition.

      Video Example

      https://youtu.be/YvSKvQfHXFg 

            Doubletoad74 Makzevu
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              Created:
              Updated:
              Resolved:
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