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Bug
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Resolution: Incomplete
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None
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1.14.30 Hotfix, 1.16.40 Hotfix, 1.16.100, 1.16.201 Hotfix
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None
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Creative
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Plausible
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Windows
Steps to Reproduce:
1. Build something using commandblocks that need to run with "Always Active & Repeat"
> Example: Commandblock with given sets: testfor @p[r=5] > comperator > redstone light
2. Use the structure block to clone stuff around the map
3. repeat step two for a random amount
Observed Results:
The Commandblocks with Always Active & Repeat are stuck on their last operation / result.
In the example: Ether: the lamp stays on or off regardless if "testfor @p[r=5]" is false / true.
The commandblock will say that a player is there even if its not the case and the other way around.
Expected Results:
The Commandblock should output the current result / operation.
In the Example: The lamp should go on off if in proximity of r5.
This Bug is very random and logging off / restarting the server e.t.c can also lead to described problem.
The error only appears for "Always Active" as repeat and need redstone seems to work after testing for days.
My current fix:
Building a redstone comperator clock fedding it into the commandblocks needed at Needs Redstone, Repeat