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Bug
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Resolution: Incomplete
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None
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1.15.0.8 RTX Beta
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None
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Unconfirmed
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Windows
Creating PBR MER textures for Prismarine (even out of water), kelp, sea grasses, and water all result in the textures unintentionally looking emissive and projecting a small amount of light to other surfaces.
I should probably note that all textures above were assigned an MER texture with the blue channel filled only.