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Bug
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Resolution: Invalid
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None
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1.16.0.67 Beta, 1.16.0.66 Beta, 1.14.60 Hotfix
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None
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Unconfirmed
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Windows
WAIT! Before you go marking this as invalid, just take a look at the attachment. It includes the following:
- Fixes for Skeleton/Stray bow firing sounds, Pillager/Piglin crossbow firing sounds, and Drowned trident throwing sounds not playing.
- Improved sounds and classic cow hurt sounds and a new moo to replace a duplicate sound (You don't have to use the cow hurt sound).
- Water splash sound is now high quality, as I purchased it from Sound Ideas. (Please at least put this and the fixes into the game, I spent money on the sound)
- Fixed audio aliasing for cave sounds, thunder and horns.
- Fixes for dig sounds playing at wrong pitch. They now sound like they always did in Java.
- New walking sounds for wool and snow (I made them with the current ones. I made them because they currently are duplicates of their dig sounds, so I thought I'd spice it up.)
- Lots of sounds no longer have frequency cut-offs anymore. This allows for better quality at lower pitch values.
- Cobwebs now sound like nether sprouts instead of stone.
- Netherrack no longer has that high pitched tone when being dug (turns out it was a spike in the high range, a notch-filter did the trick)
- Crops now use Sweet Berry Bush sounds instead of grass.
If you guys are looking for sound designers, I am willing to apply.