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  1. Minecraft (Bedrock codebase)
  2. MCPE-83713

Some sounds don't play, some are low quality, and dig sounds/explosions play at wrong pitch (FIXES INCLUDED!)

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.16.0.67 Beta, 1.16.0.66 Beta, 1.14.60 Hotfix
    • None
    • Unconfirmed
    • Windows

      WAIT! Before you go marking this as invalid, just take a look at the attachment. It includes the following:

      1. Fixes for Skeleton/Stray bow firing sounds, Pillager/Piglin crossbow firing sounds, and Drowned trident throwing sounds not playing.
      2. Improved sounds and classic cow hurt sounds and a new moo to replace a duplicate sound (You don't have to use the cow hurt sound).
      3. Water splash sound is now high quality, as I purchased it from Sound Ideas. (Please at least put this and the fixes into the game, I spent money on the sound)
      4. Fixed audio aliasing for cave sounds, thunder and horns.
      5. Fixes for dig sounds playing at wrong pitch. They now sound like they always did in Java.
      6. New walking sounds for wool and snow (I made them with the current ones. I made them because they currently are duplicates of their dig sounds, so I thought I'd spice it up.)
      7. Lots of sounds no longer have frequency cut-offs anymore. This allows for better quality at lower pitch values.
      8. Cobwebs now sound like nether sprouts instead of stone.
      9. Netherrack no longer has that high pitched tone when being dug (turns out it was a spike in the high range, a notch-filter did the trick)
      10. Crops now use Sweet Berry Bush sounds instead of grass.

      If you guys are looking for sound designers, I am willing to apply.

            Bermanator2000 Sean Berman
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