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  1. Minecraft (Bedrock codebase)
  2. MCPE-85593

Raid horn is too loud regardless of location on 1.16

    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.16.100.56 Beta, 1.16.100
    • 1.16.20.52 Beta, 1.16.20.50 Beta, 1.16.0, 1.16.1, 1.16.21, 1.16.20, 1.16.40 Hotfix, 1.16.61 (PS4)
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      I'm using a Nokia 6.1 phone. Several new reports of this bug have been resolved as duplicates of MCPE-54356, but they are NOT THE SAME. This is a new bug in 1.16, where the raid horn plays super loud regardless of the location of the raiders. My brother was in my world when I discovered this, and he had the same issue with an iPhone SE (the old one).

          [MCPE-85593] Raid horn is too loud regardless of location on 1.16

          [Mod] GoldenHelmet added a comment - - edited

          New report MCPE-111198 created for the reversion. It please vote for that ticket.

          [Mod] GoldenHelmet added a comment - - edited New report MCPE-111198 created for the reversion. It please vote for that ticket.

          XtrëmRush4 added a comment -

          Yeah the raid horn just gotten louder, i was playing on iOS on v1.16.200 and the horn was up expectedly loud, please change it to match java so its not so loud and we can only hear it at the beginning of the wave.

          XtrëmRush4 added a comment - Yeah the raid horn just gotten louder, i was playing on iOS on v1.16.200 and the horn was up expectedly loud, please change it to match java so its not so loud and we can only hear it at the beginning of the wave.

          Yes, it came back. You can turn Sounds volume down to "fix" it, but raid horns are too loud comparing to other sounds.

          Aldo Kalid Hernández Camarena added a comment - Yes, it came back. You can turn Sounds volume down to "fix" it, but raid horns are too loud comparing to other sounds.

          This bug is back and affecting 1.16.200

          Jason Hawksworth added a comment - This bug is back and affecting 1.16.200

          Pierre added a comment -

          Same issue here, PS4 (vr), it's incredibly loud, and turning down the volume causes all other sounds to be almost imperceptible.  This is with the most recent updates (psvr stuff)

          Pierre added a comment - Same issue here, PS4 (vr), it's incredibly loud, and turning down the volume causes all other sounds to be almost imperceptible.  This is with the most recent updates (psvr stuff)

          ThatJadon 26 added a comment -

          Yes, the horn is very loud just like the ender dragon growl, I even went in the resource pack files and they set the volume to 100%! (100x the normal recording volume)

          ThatJadon 26 added a comment - Yes, the horn is very loud just like the ender dragon growl, I even went in the resource pack files and they set the volume to 100%! (100x the normal recording volume)

          ThatJadon 26 added a comment -

          @GoldenHelmet I have like the same thing too lol

          ThatJadon 26 added a comment - @GoldenHelmet I have like the same thing too lol

          This issue is creating family conflict in my house because if someone is playing on the Switch and gets a raid the sound is disruptive to others (such as those working from home due to COVID and on a work call in another room) and the player gets scolded repeatedly. But if you turn the volume down for a raid then everything else is much too quiet.

          [Mod] GoldenHelmet added a comment - This issue is creating family conflict in my house because if someone is playing on the Switch and gets a raid the sound is disruptive to others (such as those working from home due to COVID and on a work call in another room) and the player gets scolded repeatedly. But if you turn the volume down for a raid then everything else is much too quiet.

          Isaac Sun added a comment - - edited

          i definitely agree because of the horn being extremely loud, if the pillager falls in a ravine or cave or even trapped in a village house, you won't know where the last raider is. In java edition, the horn is perfectly normal but why did the developers changed the horn in bedrock edition to being normal all the way to being crazy loud? why? this needs to be fixed

          Isaac Sun added a comment - - edited i definitely agree because of the horn being extremely loud, if the pillager falls in a ravine or cave or even trapped in a village house, you won't know where the last raider is. In java edition, the horn is perfectly normal but why did the developers changed the horn in bedrock edition to being normal all the way to being crazy loud? why? this needs to be fixed

          Gabe Bars added a comment -

          Every other issue regarding this is poiting to this one, but the version it mentions here is still the beta. Well, the issue persists in 1.16 final on Android, PC (Windows 10), iPad and Switch - we have a realm where each of us play in a different platform and all can confirm the bug.

          Please fix this asap. The sound is deafening.

          Gabe Bars added a comment - Every other issue regarding this is poiting to this one, but the version it mentions here is still the beta. Well, the issue persists in 1.16 final on Android, PC (Windows 10), iPad and Switch - we have a realm where each of us play in a different platform and all can confirm the bug. Please fix this asap. The sound is deafening.

            JaredTheBro Jared
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