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  1. Minecraft (Bedrock codebase)
  2. MCPE-88757

Iron Golem Spawn Bug / Villager Job Glitch

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.16.1
    • None
    • Unconfirmed
    • Xbox

      Hello.

      I recently started playing again after the newest update (i.e. the Nether update) and noticed a couple of bugs that I am unsure of. To clarify I am playing on hard difficulty if that makes a difference. To put things in perspective I walled off a desert village and began adding to it. Imagine more buildings, more beds, and more job blocks. As of now, I have OVER 21 beds, 15 or so buildings, 16 job blocks (including farmer, toolsmith, weaponsmith, fisherman, cleric, cartographer, librarian, and mason). Where things began to glitch was at the village center with the bell. Before this update, I had another completely different save file where the bell would work as intended. The village then was about the same size and layout, even the same biome (desert) as the newest one. Iron Golems would spawn regularly whenever slain, and on that particular save file I had up to 3 Iron Golems roaming around at one time. In this most recent new save file, however (after the update), the bell does nothing but put out puffs of smoke whenever the villagers meet in the village center. I have checked everything that could be wrong, even allowing for more space for an Iron Golem to spawn. To top it off, the villagers refuse to sleep at times, just wondering about, regardless of how many more beds there are. And stranger still, the weaponsmith glitches between that job skin (whereby the player can trade) and a regular villager. Whenever this animation takes place, the same puffs of smoke that appeared over the bell appear. I have never seen that before. The weaponsmith is the only villager affected by this glitch. 

      I have looked around online for a solution, though everyone's problems were different than mine.  I am at a loss. 

            KlondikeMan Robert Brown
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