Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-94261

Rendering bug with custom entity models!

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.16.100.50 Beta, 1.16.20.54 Beta, 1.16.1, 1.16.10
    • None
    • Unconfirmed
    • Multiple

      When doing a custom model to an entity but loading the animations with the stantard model it doesnt load correctly:

      Example:

      Imagine I added a new subgroup to the group head from a drowned model.

      So on the group head, there is the "head" pixel or cube and the "Unicorn" group. And in that Unicorn group is the cube "Unicorn".

       

      So when the entity (drowned) swims it should play the animation on the headgroups "head", "leftleg", "rightleg", "rightarm" etc. So in the head group are now the "Unicorn" cube (in the Unicorn group) and the "head" cube. So it should rotate those 2 cubes right? Well in all animation programs it displays it like that, but not in Minecraft. In Minecraft when the drowned swims there will be a floating unicorn in the air. Please fix that! Hope you have a great day! ^^

       

      I made everything I said there and made a screenshot from it just for this report:

            TheRealCreepycreeperMw CreepycreeperMw
            Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

              Created:
              Updated:
              Resolved: