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Bug
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Resolution: Incomplete
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None
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1.16.200.51 Beta, 1.16.30.53 RTX Beta, 1.16.100.58 Beta, 1.16.100.57 Beta, 1.16.100.50 Beta, 1.16.1, 1.16.10, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.100
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None
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Unconfirmed
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Windows
When trying to use the molang query "is_critical" in an animation controller/animation/render controller, the game never returns 1.0 when said entity is taking critical damage. How to reproduce: download and apply the linked behavior pack to your world. Critically hit another player and nothing happens. It is supposed to say "critical hit!" in a /say command but the state never transitions (using a behavioral animation controller).