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Bug
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Resolution: Incomplete
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None
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1.19.83 (Bedrock)
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None
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Unconfirmed
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Bedrock
I have a script that uses script.runInterval(() => {}); it loops properly on a single-player world but when it is on the realm it is quite unreliable and sometimes loops and does not loop. It will stop working and start working at random times for no given or apparent reason. It is kind of annoying and makes some of my code unreliable.