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  1. Minecraft Realms
  2. REALMS-6568

Execute Command Bugs

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.16 (Bedrock)
    • None
    • Unconfirmed
    • Bedrock

      There are two issues I've observed with the "execute" command, specifically with the /playsound and /spawnpoint commands.

       

      To illustrate:

      If I use this command:
      execute @s[type=hs:dummy] ~ ~ ~ playsound mob.elf.haggle @a
      the sound plays for everyone.
       
      However, if I run this command:
      execute @s[type=hs:dummy] ~ ~ ~ playsound mob.elf.haggle @a ~ ~ ~ 1 2
      the sound only plays relative to the hs:dummy.
       
      Same goes for this:
      execute @s[type=hs:dummy] ~ ~ ~ spawnpoint @a 234 12 3456
      works great, but,
      execute @s[type=hs:dummy] ~ ~ ~ spawnpoint @a ~ ~ ~
      makes the spawn point the same as the hs:dummy.
       
      The expected result would be that the tildas after the playsound and spawnpoint command would be relative to whatever those commands are targeting, not what the "execute" was performed as.

            Unassigned Unassigned
            Braques Brandon Ray
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