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  1. Minecraft Realms
  2. REALMS-9869

Drastic lag when device render distance is higher than server / host.

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.18 (Bedrock)
    • None
    • Community Consensus
    • Bedrock
    • 704399

      Mojang Studios Note

      As a workaround for this issue, having all players set their render distance to that set on the Realm or Server should mitigate the issue mentioned. Thanks for your patience while we continue to look into this issue.

      Steps to Reproduce:
      1. Set BDS render distance to any amount, or be aware that Realm render distance is 10 chunks
      2. Join the world with a client render distance higher than that of the host server (Higher than 10 on Realms, or higher than what was set in BDS)
      3. Observe noticeable ingame lag, and major lag on host CPU/server resources

      Observed Results:
      Server lag/server resource use drastically increases as more players join with a client render distance higher than the host. Server lag/server resource use drastically decreases when players lower their render distances to match, or below that of the host.
      Following REALMS-2980: This can also be tested through in-game means by setting a repeating command block to add a value to a scoreboard each tick. It will be noticeably slower than 20 ticks per second when the server is lagging.

      Expected Results:
      Server lag/server resource use are not affected by client-side render distance.

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              Created:
              Updated:
              Resolved: