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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.13.2, Minecraft 18w45a
    • None
    • não consigo mais entra no minecraft em nenhuma versão que o jogo da erro e volta ao menu com esse erro

      The game crashed whilst initializing game
      Error: java.lang.RuntimeException: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
    • Unconfirmed

      ---- Minecraft Crash Report -------- Minecraft Crash Report ----// But it works on my machine.
      Time: 09/11/18 11:37Description: Initializing game
      java.lang.RuntimeException: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT at cul.b(SourceFile:144) at cul.b(SourceFile:121) at cul.a(SourceFile:56) at cul.<init>(SourceFile:42) at cft.am(SourceFile:446) at cft.a(SourceFile:380) at net.minecraft.client.main.Main.main(SourceFile:144)

      A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
      – Head --Thread: Client threadStacktrace: at cul.b(SourceFile:144) at cul.b(SourceFile:121) at cul.a(SourceFile:56) at cul.<init>(SourceFile:42) at cft.am(SourceFile:446)
      – Initialization --Details:Stacktrace: at cft.a(SourceFile:380) at net.minecraft.client.main.Main.main(SourceFile:144)
      – System Details --Details: Minecraft Version: 1.13.2 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1040146744 bytes (991 MB) / 1308622848 bytes (1248 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.13.2 LWJGL: 3.1.6 build 14 OpenGL: GeForce 910M/PCIe/SSE2 GL version 4.6.0 NVIDIA 388.73, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
      Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs:  Current Language: ~ERROR~ NullPointerException: null Profiler Position: N/A (disabled) CPU: 4x Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz

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          jefferson monteiro xavier

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            jeffplayer jefferson monteiro xavier
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              Created:
              Updated:
              Resolved: