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Bug
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Resolution: Unresolved
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None
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1.16.2, 1.19.2, 1.19.3, 23w06a
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None
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Confirmed
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(Unassigned)
Please note: This is somewhat a continuation of MC-197793, but technically falls under a separate issue. Any reference to the creation or use of "Ghost Items" in this report is based off this bug.
Main Issue:
Inconsistency with how Minecraft Treats theses Ghost Items between modes
- In Creative Mode, you can click/drag these items in the inventory, which converts them from "Ghost Items" into "Real Items".
- These items can be dropped, placed, used
- Once interacted with in creative (e.g. moving the item to the hotbar), the item will then be affected by /clear and Shift-Clicking the "Destroy Item" slot in Creative Mode.
- In Survival Mode, you can move these items in the inventory, but any attempts to interact with/place these items has no effect. (e.g. "Ghost" Eye's of Ender do nothing, placing "Ghost" blocks almost immediately disappears without causing a block update).
Expected Behavior: Any attempt (Creative, Survival, or otherwise) should result in the same behavior when attempting to interact with these "Ghost Items".
How to Replicate (Inconsistent Interactions):
- Create the "Ghost Blocks"
- See "How to replicate (Creating the 'Ghost Items')" in MC-197793
- Clear the inventory using /clear
- Try the following
- In Creative Mode...
- Move the "Ghost item" in the inventory by Click-And-Drag, Shift-Clicking, Double Clicking, or using the Inventory Number keys while hovering over the "Ghost Items"
- Place/Use/Drop these items. These items essentially exist.
- In Creative Mode...
- Move a non-full stack of the "Ghost Items" to the hotbar (you can create incomplete "Ghost Item" stacks by saving an incomplete stack of items in the hotbar, then switching between "Loading" the hotbar and "Pick Block" while selecting that incomplete stack).
- Place the item, then drop the rest (far enough away such that it doesn't get picked up by the player again).
- Use the "Pick Block" on the item. The "Ghost item" will appear in the hotbar, and actively exist.
- In Survival Mode...
- Move the "Ghost item" in the inventory by Click-And-Drag, Shift-Clicking, Double Clicking, or using the Inventory Number keys while hovering over the "Ghost Items"
- Note: Click-and-Drag on these items in survival mode will cause them to disappear, but other methods do not.
- Note: You can Click-and-Drag "real items" over "Ghost items" and the number of items in the stack will change. However, any update will show this number is false, and the game will correct itself.
- Place/Use/Drop these items. These items don't exist.
- Move the "Ghost item" in the inventory by Click-And-Drag, Shift-Clicking, Double Clicking, or using the Inventory Number keys while hovering over the "Ghost Items"
- In Survival Mode...
- Move a non-full stack of the "Ghost Items" to the hotbar (you can create incomplete "Ghost Item" stacks by saving an incomplete stack of items in the hotbar, then switching between "Loading" the hotbar and "Pick Block" while selecting that incomplete stack).
- Place the item, then drop the rest (far enough away such that it doesn't get picked up by the player again).
- Use the "Pick Block" on the item. The "Ghost item" will remain in the inventory.
- In Creative Mode...
Additional Notes:
If you create these "Ghost Items", then (while in Survival Mode) move these items from the Survival Player Inventory to the hotbar, then switch back to Creative Mode, the game will treat these items as "Ghost Items" until they are moved in the Creative Inventory.
- relates to
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MC-197793 "Pick Block" & Loaded Hotbar "Ghost Item" Creation
- Reopened