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Bug
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Resolution: Invalid
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None
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1.17
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None
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Win10, JDK 11, Paper Server
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Unconfirmed
The block counter in the game counts the blocks differently than the one in the PlayerMoveEvent. It seems to affect all axes. It's not that bad, but until I noticed it, it took me quite a bit of time.
What I expected to happen was...:
That both count the same, in the best case:
3, 2, 1, 0, -1, -2, -3
What actually happened was...:
in Game: 3, 2, ,1, 0, -0, -1, -2, -3
in PlayerMoveEvent: 3, 2, 1, 0, -1, -2, -3
Steps to Reproduce:
1. Start game, move around the 0 point
2. Get PlayerMoveEvent and display X, Y or Z
3. Compare both and find that they do not count the same