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Bug
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Resolution: Duplicate
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None
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1.21.4 Release Candidate 3
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None
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windows 10, Java 8
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Unconfirmed
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(Unassigned)
When modifying motion[x,y,z] of spawned projectiles as such:
execute as @s store result entity @s Motion[0] double 0.0002 run data get entity @s Motion[0] 10000 execute as @s store result entity @s Motion[1] double 0.0002 run data get entity @s Motion[1] 10000 execute as @s store result entity @s Motion[2] double 0.0002 run data get entity @s Motion[2] 10000
Arrow and trident visually follow incorrect path and positions correctly updated on collision with block or entity. all other functions/commands/collisions run in correct path, as shown by particles emitted by arrow in video attached.
occurs both on tick entity is generated and ticks afterwards.
- duplicates
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MC-278352 Arrows and tridents appear at the wrong position when their Motion tag is modified every tick
- Resolved