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  1. Minecraft: Java Edition
  2. MC-278616

Modify Motion Data visual Desync from actual path

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.21.4 Release Candidate 3
    • None
    • windows 10, Java 8
    • Unconfirmed
    • (Unassigned)

      When modifying motion[x,y,z] of spawned projectiles as such:
       

      execute as @s store result entity @s Motion[0] double 0.0002 run data get entity @s Motion[0] 10000
      execute as @s store result entity @s Motion[1] double 0.0002 run data get entity @s Motion[1] 10000
      execute as @s store result entity @s Motion[2] double 0.0002 run data get entity @s Motion[2] 10000

      Arrow and trident visually follow incorrect path and positions correctly updated on collision with block or entity. all other functions/commands/collisions run in correct path, as shown by particles emitted by arrow in video attached.

      occurs both on tick entity is generated and ticks afterwards.

            Unassigned Unassigned
            wittiko wittiko
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              Created:
              Updated:
              Resolved: