-
Bug
-
Resolution: Unresolved
-
None
-
1.21.30, 1.21.51 Hotfix
-
None
-
Confirmed
-
Multiple
When changing the Colourmap and block textures for bedrock edition for a custom resource pack, sections of the world apply a green tint (Usually the dark oak forest) to the outcome.
To Reproduce:
- Create a resource pack and turn all the different colourmap's white
- change the block textures for grass (specifically any relating to "top") to pure white
- Load into the world and find "roofed forest"
- locate area which is displaying a green tint on the white
- validate the green tint on top of the block remains regardless of changes to resource in that specific biome