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Bug
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Resolution: Invalid
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None
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1.21.30
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None
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Unconfirmed
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Multiple
When changing the volume of sound events made by the warden in the sounds.json file in a resource pack, then the new modified volume is not applied to the in game
Steps to reproduce:
- Create a sounds.json file in a resource pack
- Paste the code given below which is supposed to quiet all the warden sounds
- Save the file and apply the resource pack and test it in game
{ "entity_sounds": { "entities": { "warden": { "events": { "agitated": { "volume": 0 }, "angry": { "volume": 0 }, "attack": { "volume": 0 }, "death": { "volume": 0 }, "heartbeat": { "volume": 0 }, "hurt": { "volume": 0 }, "listening": { "volume": 0 }, "listening_angry": { "volume": 0 }, "nearby_close": { "volume": 0 }, "nearby_closer": { "volume": 0 }, "nearby_closest": { "volume": 0 }, "roar": { "volume": 0 }, "step": { "volume": 0 } }, "volume": 0 } } }, "individual_event_sounds": { "events": { "nearby_close": { "volume": 0 }, "nearby_closer": { "volume": 0 }, "nearby_closest": { "volume": 0 }, "sonic_boom": { "volume": 0 }, "sonic_charge": { "volume": 0 } } } }
Expected Result:
All the warden sounds should be muted and shouldn't be heard
Observed Result:
Warden sounds are not muted and can be heard