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Bug
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Resolution: Invalid
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None
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1.21.30
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None
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Unconfirmed
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Multiple
When changing the volume of sound events made by the warden in the sounds.json file in a resource pack, then the new modified volume is not applied to the in game
Steps to reproduce:
- Create a sounds.json file in a resource pack
- Paste the code given below which is supposed to quiet all the warden sounds
- Save the file and apply the resource pack and test it in game
{
"entity_sounds": {
"entities": {
"warden": {
"events": {
"agitated": {
"volume": 0
},
"angry": {
"volume": 0
},
"attack": {
"volume": 0
},
"death": {
"volume": 0
},
"heartbeat": {
"volume": 0
},
"hurt": {
"volume": 0
},
"listening": {
"volume": 0
},
"listening_angry": {
"volume": 0
},
"nearby_close": {
"volume": 0
},
"nearby_closer": {
"volume": 0
},
"nearby_closest": {
"volume": 0
},
"roar": {
"volume": 0
},
"step": {
"volume": 0
}
},
"volume": 0
}
}
},
"individual_event_sounds": {
"events": {
"nearby_close": {
"volume": 0
},
"nearby_closer": {
"volume": 0
},
"nearby_closest": {
"volume": 0
},
"sonic_boom": {
"volume": 0
},
"sonic_charge": {
"volume": 0
}
}
}
}
Expected Result:
All the warden sounds should be muted and shouldn't be heard
Observed Result:
Warden sounds are not muted and can be heard