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Bug
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Resolution: Incomplete
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None
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1.14.30 Hotfix
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None
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Unconfirmed
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Windows
I have started playing around with Scripting in the Bedrock edition recently.
Currently, I am trying to track arrows using filtered queries. The example in the documentation works great.
However I am attempting to execute this query:
let arrow_query = {};
server.initialize = function() {
arrow_query = this.registerQuery();
// First attempted "minecraft:player_arrow" with same result
this.addFilterToQuery(arrow_query, "minecraft:projectile");
}
server.update = function() {
let arrows = this.getEntitiesFromQuery(arrow_query);
}
In the game text chat, the same message appears multiple times per tick:
"Script Warning: Something went wrong..."

I do not believe that there is anything wrong with my query, and I thought that the query worked with component groups as well. Overall I'm not too sure what the issue is here due to the minimal error logging available at the moment.