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Bug
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Resolution: Unresolved
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None
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1.18.2 Pre-release 1, 1.18.2, 1.19, 1.19.4, 23w18a, 24w33a, 1.21.4
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Confirmed
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Rendering
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Low
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Platform
Found while testing MC-248682 and MC-248684. Closely relates to MC-244190 as a result.
The bug
Falling block entities which are assigned the IDs of translucent blocks such as slime blocks, honey blocks, ice, stained glass and tinted glass remain visible even at distances that cause other parts of the world such as blocks, entities and non-translucent blocks being moved by pistons to appear foggy.
How to reproduce
- Set the render distance to a sufficiently low value
/summon falling_block ~ ~ ~ {BlockState:{Name:"minecraft:red_stained_glass"},Time:-2147483648,NoGravity:1}
- Place blocks very close to the summoned entity for comparison
- Travel at a distance that results in the entity being partially occluded by fog
Expected results
Both the entity and blocks would appear foggy to an identical extent.
Actual results
The entity does not appear to get foggy at all, even when the blocks are.
- relates to
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MC-223566 The world border is not affected by the fog from powder snow, lava, water, or the blindness and darkness effects
- Open
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MC-279051 Creeper armor is not affected by fog correctly
- Open
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MC-279571 World border does not interact correctly with fog/draw distance
- Open
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MC-152382 End gateways and end portals don't fade away with render distance fog
- Resolved
- testing discovered
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MC-248689 Fog on falling blocks happens too early
- Resolved